With the major advancement in science and technology, we are able to tap the potential of virtual reality. As name suggests, it means the real environment is created using 3D / 2D elements inside a hardware controlled graphics device. It is a head mounted device which is wearable and can be easily used for interaction purposes. Please watch video for better understanding:
Prominently nowadays we have following devices which can be used for creating Virtual Reality Applications:
- Oculus Rift
- Google Cardboard
- Samsung VR
- Sony VR
Now the question arises how this can be used in Real Estate Industry. The answer lies in following points:
- We can design the whole real estate project in virtual reality project and the customer can easily navigate into rooms and interact with the elements inside project.
- Customer has to wear the VR headsets and then move into the virtual world of rooms / lobbies / bathrooms /kitchen etc.
- Sarvotarzan designs and develops the entire project in virtual world so that the customer can easily understand the entire project.
Virtual reality or virtual realities (VR), also known as immersive multimedia or computer-simulated reality, is a computer technology that replicates an environment, real or imagined, and simulates a user’s physical presence and environment to allow for user interaction. Virtual realities artificially create sensory experience, which can include sight, touch, hearing, and smell.
Most up-to-date virtual realities are displayed either on a computer screen or with a special virtual reality headset (also called head mounted display), and some simulations include additional sensory information and focus on real sound through speakers or headphones targeted towards VR users. Some advanced haptic systems now include tactile information, generally known as force feedback in medical, gaming and military applications. Furthermore, virtual reality covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove or omnidirectional treadmills. The immersive environment can be similar to the real world in order to create a lifelike experience—for example, in simulations for pilot or combat training—or it can differ significantly from reality, such as in VR games.